Crown Pick
Flip the coins. Match three to win that jackpot.
Flip the coins. Match three to win that jackpot.
Line pays are multiples of the line bet (denomination × bet level) for 3, 4 or 5 matching symbols from the leftmost reel. The Kingpin Wild stands in for everything except Gold Coins and Getaway Keys.
Six denominations: 20¢, 50¢, $2, $4, $10 and $20. Each has five bet levels, 1 to 5. All 20 lines are always in play, so the total bet is 20 × denomination × level: from $4.00 at 20¢ level 1 up to $1,000.00 at $10 level 5. The $20 game starts at $1,000.00 a spin and rises in $1,000 steps to $5,000.00 at level 5.
Four jackpots sit on the board above the reels and scale with the total bet: Mini 10×, Minor 25×, Major 100× and Super Grand 2,500×.
Crowns win them. Now and then a Gold Coin lands wearing a crown, in the base game or the free games. The crown flies to the meter in the corner of the screen. Collect three and the Crown Pick opens: twelve face-down coins, flip them until three match, and that jackpot is yours. The meter is kept separately for each bet, and the result is set when the pick opens, so the order you flip in does not change it.
Mini, Minor and Major can also land as red coins in the Vault Heist, and filling all 15 positions there pays the Super Grand. The Crown Pick can award any jackpot, including the Super Grand.
Land 6 or more Gold Coins anywhere to start the Vault Heist. The coins lock in place and you get 3 respins at every bet size, where coins also land more often the higher you play. Every new coin locks too and resets the count to 3.
Every coin shows its own cash value the moment it locks: 0.25× to 5× the total bet, steel for the small ones and gold for the bigger ones. Red coins are jackpots: Mini, Minor or Major, each paying the amount on the board. When the respins run out, the coins are counted one by one and the take is shown until you press COLLECT. Fill all 15 positions and the Super Grand jackpot is added on top.
Land 3 or more Getaway Keys anywhere to start 6 free games at the bet that triggered them. Free games cost nothing, every line win pays double, and the reels carry more wilds and more Gold Coins.
4 or more keys start the Hot Getaway instead: every line win pays ×3, and the first spin that hits a line pays ×5. Hitting 4 or more keys again mid-round raises the rest of the round to ×3 and re-arms the ×5 first hit.
6 or more coins during a free game start the Vault Heist inside the feature, and its take is added to the Getaway total. Hit 3 or more keys again while the free games are running and 6 more are added on the spot, as many times as it happens, up to 60 games in one round. 6 keys at once count double. The total is shown at the end until you press COLLECT.
Each symbol has its own move and sound when it lands a line: the revolver kicks and flashes, the dice tumble, the car lunges, the whiskey rocks, the cigar puffs rings, the key turns, cash and coins flip, and the skull rattles with its eyes lit.
Every win shows its amount. 5× the bet or more is a Nice Hit, 20× is a Big Win and 50× is a Kingpin Win, with coins and cash coming down over the reels.